Showing posts with label elebits. Show all posts
Showing posts with label elebits. Show all posts

Tuesday, October 21, 2008

I GOT THE ELEBITS OST!!!!!

Well, sort of. I've been searching for the Japanese version of the ending credits song in Elebits. It simply wasn't anywhere. I found a site to download the OST, but I had to pay 10 dollars to get a 30 day account so I could download stuff. I was desperate, so I paid up.

What I got in the "OST" was ripped music from the game, and it didn't have the song I wanted. So while I DID get the whole soundtrack as opposed to the cut in half soundtrack on the actual OST, I didn't get what I really wanted. And I WILL point out that they missed a song, but I can understand how they missed it. It's not easy to get to.

So I searched all day and gave up. The next day (today) I found a forum where you can request game and anime music. I searched the request forum for ages and actually found the song I was looking for! So I downloaded it, and put all the music on discs for a two disc OST of Elebits. I made it so the first disc ends with the Japanese version of the credits, and the second disc ends with the English version of the credits. The only problem with these discs is I couldn't quite fit all the songs on them. I had to leave a few of them off.

Now let's get one thing straight. I was actually willing to buy the real OST, but I couldn't find it online anywhere. I was FORCED to download it. So for those saying "you thief!" I say screw you. I would have bought it if I could find it.

Well, I'm gonna go listen to my 2 hours and 40 minutes worth of Video Game Music!

Monday, October 20, 2008

How to reduce repetitiveness in Elebits

So even though I beat the game, I can't stop talking about it. Well, I have a good reason this time. Having gotten over the joy of the fantastic ending, I look back at the main problems Elebits suffered from.

It was too repetitive, and was way too f**king long.

Plain and simple, the game was way too long, and wasn't fun to play because it was so repetitive. If you're going to have a game that's repetitive, don't make it more repetitive by making the game too long.

Okay, so they DO throw in a lot of new elements to make the game harder, but they're mainly just things you have to dodge or be careful of. You're still just going around lifting objects, dodging sh*t, and zapping Elebits. There are 25 stages and 5 boss fights if you include the second final boss, and this formula simply can't keep you entertained the whole time.

Here are some ideas they should have implemented to make the game more varied.

They needed to somehow make a stage where you don't have your capture gun. (like the stages in Mario Sunshine where you lose F.L.U.U.D) That would have really changed things up. The best idea I can think of is to have you chasing a group of speedy Elebits that are carrying your capture gun away. You have to run after them with a net, and scoop them up by making a motion with the remote. Once you nab them all, you pick up your gun, and the stage ends.

A neat boss fight I had in mind was by some sort of malfunction from the Capture Gun, you swap bodies with one of the black Elebits that attack you. Since the soul of the black Elebit is in Kai's body, it naturally wants to attack you.

The only way to stun a black Elebit in the game is to either hit it with one of those pulse bombs, or smack it with something. If you accidentally zap a black Elebit with your gun, it'll come flying at you and hurt you.

So in this boss fight, you both have maybe five health, and you have to dodge the stuff being thrown at you. (Hey, it’s a boss fight. You HAVE to dodge attacks) Your goal is to run in front of the capture gun's beam and go flying at the evil Kai. Hit it 5 times to win. THAT would have been an AWESOME boss.

Another thing they could have done to change it up a bit is to make 2D side-scrolling levels in the style of Contra. Oh sure, you’re still zapping Elebits, but it would be a different style of play. Of course you would have to have some sort of enemy to dodge, so they could have the tanks and purple Elebits shooting at you. THAT would be a cool level.

Another level they should have made was a level where there are no Elebits at all, and you simply have to use your capture gun to move things around, solve puzzles, and get to a finish line. You have this cool gun, so why not make a level all about it? It’s a missed opportunity.

Elebits really needed more variety, and these ideas would have really helped. Let’s hope the upcoming DS version will be better.

Friday, October 17, 2008

I beat Elebits: It was so worth it

So I've been complaining about Elebits for a couple weeks now, saying how I hate it and when I beat the game I'd rant about it. Well, I beat the game, and you know what? I simply cannot rant. Do you know why? I'll tell you. The ending cut scene and ending credits were so epic and rewarding that I simply cannot complain at all. The ending cut-scene made me smile and tear up a bit, and during the ending credits was an awesome song. With actual lyrics and stuff! It was set up as movie ending credits, where there's a song playing, the first part of the credits has some pictures with a few names, and the second part is just the rest of the names scrolling up with no pictures beside them.

Now you may ask, "But you hated the game! Why does this make up for it?" Well, I'm a snob when it comes to endings and openings, and if the ending isn't rewarding, it'll make me like a game less. No matter how great the game was, if the ending sucks, it gets docked a few points from my enjoyment. So with Elebits having what may end up being in my top 5 favourite endings ever, it doesn't matter how much I hated the game. It was so worth it to see that awesome ending that I simply throw all my anger out the window.

What is even better about this ending is that I WAS disliking the game. I didn't enjoy the game, and I only wanted to beat it because I was so close. The fact that the ending was so rewarding was like a true prize to me. The game's thinking, "You beat a game you aren't enjoying, so we better d*mn well make it up to you."

So all is forgiven towards Elebits. It held up it's part of the deal by giving me an awesome ending, and an easy final boss. (Of which there were two by the way)

Would I ever play the game again? No way. I got my ending, and that's where I want to leave Elebits. On a good note.

So freakin close to the end!!!!

As my deviantart watchers know, I'm almost finished a Wii game called Elebits. Today I beat a stage, but it took three freakin tries. What's worse is the stage is 20 freakin minutes long. So in the end, playing the stage three times, and beating it on the 3rd try with three minutes left, took 57 minutes. Why make a stage take so long? You hardly ever win on your first try since you have to figure out where the Elebits are hiding, so right away it's going to at least take around 38 minutes to beat the stage.

For the first time in a while, I got a cramp while playing the game. Probably because I was playing for so long. I'm typing with only my left hand since my right hand pinky finger hurts so much. I seriously cannot wait until I'm done this stupid game. It's not even fun to play anymore. I just really want to beat it, just for the sake of beating it. Everytime I turn on the Wii I say outloud, "Oh god I really don't want to play this. Can't this game just end?!" Well it's almost over thankfully. There is only one stage left, and the final boss. Let's hope there is only ONE final boss as apossed to the standard three. Once I beat the game, chances are very good I will never play it ever again.